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What is it prgrammed in.

It was programmed in GameMaker Studio which you can download directly from their official website at this link: https://www.yoyogames.com/gamemaker

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hmm could you make a mobile version though im kinda wondering if you could make one and also if you did, thanks.

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Wow, very good game (and very good OST), love the concept!

Maybe the end can be improved... So people don't think there's a secret way to continue the game and re-play it (just like I did it).

Just continue like this, I'm sure this can become a masterpiece! :-)

Keep up the good work Serp!

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Hey serponge! I have been trying for the past couple of years to figure out game development, where to learn it, which engine to use etc. any tips?

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Hey Serponge, I am suprised to see a Geometry Dash Creator to actually make a irl game! I tried to record it for my channel, but the options of my recorder (Windows 10 Game Bar) Will not let me turn down PC  volume when recording, so you could barely hear my voice. Very nice game idea though ;) Edit: Could you make a option where you can turn up or turn down music? I would like to see that so i can record.

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Oww I'd love to see a commented video, sorry there wasn't the option yet! I'll definitely add it next :) 

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Am I missing something or does the game just end with the grave stone admonishing you for not turning back?

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Sadly it does in this version, but we'll be working on a deluxe version with a lot more content later on! 

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Good to know thanks, maybe include a (pst, the demo is now over!) message on the gravestone instead of what sounds like an admonishment for playing the game. Didn't want to waste time walking into the wall over and over. Looking forward to future updates!

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We tried giving some kind of message at the end like that dude always wanna go forward without looking back but in the end you'll just get stuck if you don't take the time to look back a bit, but yeah the problem is then it confuses some players. The final game will have a proper end though! 

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Yeah, in general trying to philosophise about something you're actively encouraging players to do as a part of the challenge and fun of the game, and in general *punishing* players for engaging with your produce, never works out. Unless of course, you make it quite tongue in cheek - like

~It's a shame the hero could never look back~

~~Now he's trapped forevermore~~


~~~(psst that's the end guys! thanks for playing)~~~


Which makes it clear.

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You're so right, there definitely would have been better ways to end it, I shall update that with one of your propositions, it's just that we were only left with a few minutes to put an ending and well didn't think hard enough! 

i cant play it becuse of the aityviryis porteter:(

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this game is very cool i love it

ok

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WOW super fun to play! I love the controls and soundtrack! Great game!

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Thaanks! OST is by csx42 :)

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This was a really neat and a nice puzzle game. As a GD player you are,the idea of making a game (I dont know if u took it from here or was your own but) inspired from concept of GD's cube where he wont just stop or go back, to apply here as a puzzle game was really really nice. There were places where I got surprised that I got stuck in such a wide open lookin puzzles but they were pretty good and quite got me at places. Keep up the good work and if you make any game in future I will surely give it a go! =)

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Hey thanks a lot for the video Ridonculous, means a lot :)

I'm glad you were able to enjoy the game by the way, and tbh I might extend this to a bigger game!

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Thats really nice man. I will surely be waiting for it =)

Hey serponge! I'm doing a school project on things we can do to make money, and I chose developing games. I'm trying to develop a game by December so I can do the project, so do you have any tips on what I should use/how to use it? Thanks in advance! - Zaleo

If you want to contact me, please DM me on Discord at tag Jeremy#6672. Thank you, also love the game! - Zaleo, again